A detail information of Poster and Demos being presented in SUI 2015
Title | Program Description | Author |
---|---|---|
HaptoClone (Haptic-Optical Clone): Mid-air Haptic-Optical Human-Human Interaction with Perfect Synchronization | We propose a new interactive system that can display haptic and optical clone image in mid-air. People facing our system can touch the other's cloned body image through haptics | Yasutoshi Makino, Yoshikazu Furuyama, Hiroyuki Shinoda |
Gesture-based Sound Localization and Manipulation | Not only listen to your songs but interact with them and make each instrument move! Experience your favorite music in a new way, all with just a flick of your hand | Shashank Ranjan, Kyla McMullen |
OpenUIX Demo: A Sneak Peek at a Novel HCI Model for AR Systems | Explore the different interaction techniques that OpenUIX puts at your fingertips. Soon, you will be able to take advantage of them to easily create your Spatial User Interfaces | Mikel Salazar Gonzalez, Carlos Laorden, Pablo G. Bringas |
Exocentric Rendering of "Reality Distortion"ť User Interface to Illustrate Egocentric Reprojection | To explain an egocentric "reality distortion field" mixed virtuality projection featuring "spin-around" virtual camera perspectives around ambidexterous avatars and phase-perturbed affordances, a complementary exocentric interpolating projection is introduced | Michael Cohen, Tomohiro Oyama |
Title | Program Description | Author |
---|---|---|
Oncall Piano Sensei: Portable AR Piano Training System | A portable AR piano training system that helps the user to learn piano with affordable cost and no space limitations | Pei-Ying Chiang, Chung-Hsuan Sun |
TAMGeF: Touch-midAir-Motion Framework for Spatial Input | Towards an input gesture framework for modern input devices. Experience our poster and videos that describe the long term vision of our project, which will be available to entire community. | Francisco Ortega, Armando Barreto, Naphtali Rishe |
Modeling Mid-air Gestures With Spherical Coordinates | Calibrating interaction space in spherical coordinates with the Myo results in a better pointing device than an uncalibrated interaction | Darren Guinness, Andrew Seung, Ashley Dover, G Michael Poor, Alvin Jude |
Exocentric Rendering of "Reality Distortion"ť User Interface to Illustrate Egocentric Reprojection | To explain an egocentric "reality distortion field" mixed virtuality projection featuring "spin-around" virtual camera perspectives around ambidexterous avatars and phase-perturbed affordances, a complementary exocentric interpolating projection is introduced | Michael Cohen, Tomohiro Oyama |
Transition Times for Manipulation Tasks in Hybrid Interfaces | A demonstration of the transition time costs of a three-device hybrid setup using the Leap Motion with a mouse and keyboard | Per Bjerre, Allan Christensen, Andreas Pedersen, Simon Pedersen, Wolfgang Stuerzlinger |
Controller-less Interaction Methods for Google Cardboard | Google Cardboard is a cheap device and already has many apps supporting it. We investigate controller-less interaction which can make cardboard a truly portable and inexpensive virtual reality experience. | Soojeong Yoo, Callum Parker |
Making Static Figures Posable: An Interactive Figure Transformation System For Naive Users | A method to create articulated 3D figurines using 3D scanning and printing. | Shao-Chi Lee, Pei-Ying Chiang |
Spatial Audio Feedback for Hand Gestures in Games | We investigate different audio feedback designs for hand gestures for encouraging immersion. Replacing explicit audio instructions with responsive diegetic audio feedback leads to measurably higher immersion | Wenjie Wu, Stefan Rank |
Gesture - based Sound Localization and Manipulation | Not only listen to your songs but interact with them and make each instrument move! Experience your favorite music in a new way, all with just a flick of your hand | Shashank Ranjan, Kyla McMullen |
Effects of Bezel Size in Large Tiled Display Gaming | We present a poster studying the effects of monitor border (bezel) size on game playing on large tiled displays | Geneva Smith, Robert J. Teather, Jordan Lass, Jacques Carette |
Differences in Perspective and Software Scaling | We present a study looking at scaling of content due to viewing distance vs. artificial (software) scaling | Graeme Browning, Robert J. Teather, Jacques Carette |